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  • TIO COOP map 1
    by DrUnK (Can) on 30 Ee enero Ee 2012 a las 19:20
    455 Views - 3 Comments

    ok esta es mi primera cooperativa de cooperativas TIO. Todos los objectifs están trabajando muy bien, pero me gustaría tener la objectifs aparecen en la pantalla en caja con marcas de verificación. ¿Alguien sabe cómo hacer esto? aquí está el vídeo de la misión. No se preocupe acerca de la disposición aquí. el objetivo era tener que trabajar y el resto es sólo estética

     

    operation-anaconda.mis

     

    1) Buscar los documentos de inteligencia

    2) Eliminar todas las cajas de armas

    3) Destruir equipos de radio

    4) Alcanzar el último waypoint

  • df1
    by DrUnK (Can) on 29 Ee enero Ee 2012 a las 18:52
    327 Views - 5 Comments

  • waypoints
    by DrUnK (Can) on 21 Ee enero Ee 2012 a las 16:45
    189 Views - 0 Comments

    1 put a ennemy on your map

    2 put some waypoints

    important

    ==============

    if you want your ennemy to follow waypoint only 1 time, make shure the waypoints does not loop

    if you want your ennemy to follow waypoint multiple time, make shure the waypoints does loop

    3 select all your waypoints by clicking on them ( they should turn yellow ). then click on Edit on top of editor and select Waypoint from the drop down menu

    4 Give your waypoint a name and click OK

    5 Now, make shure your waypoints are all selected ( yellow ) right click on one waypoint and a box should appear.

    6 click on Edit Ithem Attribute, In the Waypoint list, select the waypoint name you given a few minutes ago and click OK

    important

    ==============

    Make shure you unselect all your waypoint

    Now for the Bad Guy (AI)

    ====================

    7 Right click on your bad guy (ennemy)

    8 select waypoint list ( the waypoint name you given ) and click OK

    9 In this video, i put the bad guy BLIND but this is optional

    10 Dont forget to put a player marker ( in this video, (coop) player start marker) click OK

    11 Now We want to assign a group for our bad guy (ennemy) in this video i names the group Bad guy 1. Click OK

    12 Now right click on bad guy, box appear, locate the group section and select the group bad guy 1 click OK

    Now the magic begins

    ===================

    Events

    On top of editor, click Edit, Events

    Click on New Event

    double click on << New trigger >>

    Trigger type = Group

    Trigger condition = Lost X Units

    Trigger if true

    trigger variable

    ======================

    Group 1 = bad guy 1

    Num Units = 1

    Then action

    ======================

    click on new action

    action type = Win Blue

    click OK

    Finaly

    ======================

    click on the player

    select Team = Good Blue

    click OK

    And voila

    dont forget to save and export your mission

    Have fun

  • Tuneles y Circulos (#2a parte)
    by Killer (Col) on 20 Ee enero Ee 2012 a las 20:36
    351 Views - 2 Comments

    Killer y amigos de SquadronSuicida voliando plomo !

  • Tuneles y Circulos
    by Killer (Col) on 20 Ee enero Ee 2012 a las 20:25
    218 Views - 0 Comments

    Jugando en un mapa hecho por mi.

  • Entrenamiento Sniper (2da parte) by Fsan...
    by Killer (Col) on 20 Ee enero Ee 2012 a las 20:24
    325 Views - 0 Comments

    Killer de Sniper !

  • Entrenamiento Sniper by Fsan
    by Killer (Col) on 20 Ee enero Ee 2012 a las 20:22
    186 Views - 0 Comments

    Una partida con amigos del Escuadrón.

  • 1 vs 2
    by DrUnK (Can) on 18 Ee enero Ee 2012 a las 13:29
    179 Views - 2 Comments

  • Tunngle Client in Deep Jungle
    by DrUnK (Can) on 17 Ee enero Ee 2012 a las 11:29
    222 Views - 1 Comment

    El cliente Tunngle es inmortalizado en el juego: DEEP JUNGLE

  • DEEP JUNGLE
    by DrUnK (Can) on 16 Ee enero Ee 2012 a las 11:56
    140 Views - 0 Comments

  • Hidden plant
    by Drunk on 19 Ee diciembre Ee 2011 a las 12:06
    396 Views - 5 Comments

    mission completed 22 min

  • Atención, alarma Tunngle
    by Drunk on 8 Ee diciembre Ee 2011 a las 0:12
    479 Views - 0 Comments

    Añadir nuevos elementos al juego


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